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	<title>Comments on: Tree Rigger</title>
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	<link>https://tysonibele.com</link>
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	<item>
		<title>By: Dennis</title>
		<link>https://tysonibele.com/tree-rigger/#comment-224</link>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
		<pubDate>Sun, 07 Jul 2019 16:28:08 +0000</pubDate>
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		<description><![CDATA[Need this. Or somerhing similar]]></description>
		<content:encoded><![CDATA[<p>Need this. Or somerhing similar</p>
]]></content:encoded>
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	<item>
		<title>By: armand Baptiste</title>
		<link>https://tysonibele.com/tree-rigger/#comment-199</link>
		<dc:creator><![CDATA[armand Baptiste]]></dc:creator>
		<pubDate>Wed, 14 Nov 2018 21:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://tysonibele.com/Wordpress/?page_id=117#comment-199</guid>
		<description><![CDATA[please done you project you cats for my!thanks]]></description>
		<content:encoded><![CDATA[<p>please done you project you cats for my!thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: armand Baptiste</title>
		<link>https://tysonibele.com/tree-rigger/#comment-198</link>
		<dc:creator><![CDATA[armand Baptiste]]></dc:creator>
		<pubDate>Wed, 14 Nov 2018 21:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://tysonibele.com/Wordpress/?page_id=117#comment-198</guid>
		<description><![CDATA[hello please done script thanks my mail!]]></description>
		<content:encoded><![CDATA[<p>hello please done script thanks my mail!</p>
]]></content:encoded>
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		<title>By: Anshuman Singh</title>
		<link>https://tysonibele.com/tree-rigger/#comment-190</link>
		<dc:creator><![CDATA[Anshuman Singh]]></dc:creator>
		<pubDate>Thu, 02 Aug 2018 02:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://tysonibele.com/Wordpress/?page_id=117#comment-190</guid>
		<description><![CDATA[Hi Tyson,
animation looks amazing!! Even better than what I have finally achieved in Thinking Particles. Can you share a tutorial of the Mass FX setup for the Tree and leaves?]]></description>
		<content:encoded><![CDATA[<p>Hi Tyson,<br />
animation looks amazing!! Even better than what I have finally achieved in Thinking Particles. Can you share a tutorial of the Mass FX setup for the Tree and leaves?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: man</title>
		<link>https://tysonibele.com/tree-rigger/#comment-174</link>
		<dc:creator><![CDATA[man]]></dc:creator>
		<pubDate>Sat, 09 Sep 2017 22:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://tysonibele.com/Wordpress/?page_id=117#comment-174</guid>
		<description><![CDATA[Hoopoe Safaris &#124; Who We Are]]></description>
		<content:encoded><![CDATA[<p>Hoopoe Safaris | Who We Are</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: paul krahn</title>
		<link>https://tysonibele.com/tree-rigger/#comment-163</link>
		<dc:creator><![CDATA[paul krahn]]></dc:creator>
		<pubDate>Sun, 16 Apr 2017 16:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://tysonibele.com/Wordpress/?page_id=117#comment-163</guid>
		<description><![CDATA[love the way those leaves move!]]></description>
		<content:encoded><![CDATA[<p>love the way those leaves move!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doyin Oni</title>
		<link>https://tysonibele.com/tree-rigger/#comment-58</link>
		<dc:creator><![CDATA[Doyin Oni]]></dc:creator>
		<pubDate>Wed, 18 Nov 2015 03:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://tysonibele.com/Wordpress/?page_id=117#comment-58</guid>
		<description><![CDATA[Please create a public tool for the rig]]></description>
		<content:encoded><![CDATA[<p>Please create a public tool for the rig</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: clovis</title>
		<link>https://tysonibele.com/tree-rigger/#comment-17</link>
		<dc:creator><![CDATA[clovis]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 15:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://tysonibele.com/Wordpress/?page_id=117#comment-17</guid>
		<description><![CDATA[oh, great, thanks,

actually I already found a solution that drastically speed up the simulation.
if you clear the undo buffer : clearUndoBuffer()
after you created your tree, the MassFX helpers, and even after you add the skin modifier on your tree mesh.
I tried everything, and it seems that even the skin modifier history slows it down, so I clear the undo buffer and it&#039;s way faster.

of course the problem with that is that you can&#039;t undo the script that did it.
Good to know about the collisions, i&#039;ll see if it improves it.

thanks man, and continue to show us your works, that&#039;s really inspiring.]]></description>
		<content:encoded><![CDATA[<p>oh, great, thanks,</p>
<p>actually I already found a solution that drastically speed up the simulation.<br />
if you clear the undo buffer : clearUndoBuffer()<br />
after you created your tree, the MassFX helpers, and even after you add the skin modifier on your tree mesh.<br />
I tried everything, and it seems that even the skin modifier history slows it down, so I clear the undo buffer and it&#8217;s way faster.</p>
<p>of course the problem with that is that you can&#8217;t undo the script that did it.<br />
Good to know about the collisions, i&#8217;ll see if it improves it.</p>
<p>thanks man, and continue to show us your works, that&#8217;s really inspiring.</p>
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	<item>
		<title>By: ivanisavich</title>
		<link>https://tysonibele.com/tree-rigger/#comment-15</link>
		<dc:creator><![CDATA[ivanisavich]]></dc:creator>
		<pubDate>Fri, 26 Dec 2014 19:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://tysonibele.com/Wordpress/?page_id=117#comment-15</guid>
		<description><![CDATA[Hey Clovis,

For the purposes of the animated .gif on this page, I sped up the screen capture considerably. If I recall correctly, it originally only played back at 2-3fps in my viewport.

Also, disabling collisions on all tree bones (if you don&#039;t need them to collide) will greatly increase MassFX calculation speed!]]></description>
		<content:encoded><![CDATA[<p>Hey Clovis,</p>
<p>For the purposes of the animated .gif on this page, I sped up the screen capture considerably. If I recall correctly, it originally only played back at 2-3fps in my viewport.</p>
<p>Also, disabling collisions on all tree bones (if you don&#8217;t need them to collide) will greatly increase MassFX calculation speed!</p>
]]></content:encoded>
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	<item>
		<title>By: clovis</title>
		<link>https://tysonibele.com/tree-rigger/#comment-14</link>
		<dc:creator><![CDATA[clovis]]></dc:creator>
		<pubDate>Fri, 26 Dec 2014 19:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://tysonibele.com/Wordpress/?page_id=117#comment-14</guid>
		<description><![CDATA[great job on this Tyson.
I&#039;m working on an advanced tree tool, and also have a MassFX rig to animate it.
But how do you have this simulation on the branches running so fast ? Of course when I reduce the amount of bones it runs faster, but how do you get that on the detailed tree in your example ? just a better graphic card maybe ?]]></description>
		<content:encoded><![CDATA[<p>great job on this Tyson.<br />
I&#8217;m working on an advanced tree tool, and also have a MassFX rig to animate it.<br />
But how do you have this simulation on the branches running so fast ? Of course when I reduce the amount of bones it runs faster, but how do you get that on the detailed tree in your example ? just a better graphic card maybe ?</p>
]]></content:encoded>
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